Velocity
and Racecars
An activity from the Burroughs Wellcome Student Research Program The Science of Sports
Problem:
The
object of racing is to go fast, however many factors
act against the forward motion of a racecar. Forces
such as air resistance and friction are just some of
the factors that influence the speed of a race car.
In this contest you will use the principles and techniques
you have learned so far as you race a car down a ramp.
How can you increase the velocity of a gravity propelled
car?
Materials
Computer
ULI and MacMotion software
OR
LabPro and LoggerPro software
1.5 meter ramp
assorted masses
books to support ramp
toy car or cart
masking tape
other random materials

Procedure:
Set
up a ramp on books as shown above. The high end of the
ramp should be 45 cm from the floor. Place a large book
1m from the bottom end of the ramp. This book will stop
your car after it comes off the ramp.
Tape
a meter stick down the center of the ramp. The 0 cm
mark should be at the very bottom of the ramp. In this
position, the meter stick will serve as a guide rail
for your car. Tape a card to the back of your car. Tape
the Motion Detector upright at the top and center of
the ramp and connect it to the ULI or LabPro.
ULI: Open
the file EXP36.MXP from the Physical Science with Computers
experiment files of Mac Motion. Open the calibration
file EXP36.CLB. The vertical axis has velocity scaled
from -0.5 to 3 m/s. The horizontal axis has time scaled
from 0 to 3 seconds.
LabPro: Connect the LabPro and turn on the computer. Plug the motion detector into DigSonic1 of the LabPro. Once the computer is on, open the LoggerPro program. Under the Experiment menu select Show Sensors and choose the motion detector in the appropriate port. Under File choose Physical Science With computers and the file 36 Velocity.xmbl The vertical axis has velocity scaled from -0.5 to 3 m/s. The horizontal axis has time scaled from 0 to 3 seconds.
Exploring
I:
Place
your car on the ramp with its front at the 40 cm line.
Click on the Start button and release the car after
the Motion Detector starts clicking. Choose Statistics
from the Analyze menu. Record the maximum velocity for
4 trials. Repeat the process at 60 cm and 80 cm distances.
Calculate the average velocity for each trial. Graph
Release Positioin versus Velocity.
Discussion
I:
-
Describe the shape of the curve on your graph.
-
What happened to the velocity as you released the car
from higher points?
-
Describe two ways you could make the car go down the
ramp faster without changing the height of the ramp
or the release position.
- What
slows the car? Be specific.
Exploring II: Race Day!
You
may use your own car or temporarily modify a laboratory
car supplied by your teacher. You are encouraged to
make changes that will increase the speed of the car.
The
car may only be powered by the pull of gravity. It may
not otherwise be pulled, pushed or propelled. You are
encouraged to experiment and practice before the contest.
During the contest, your car will get two runs down
a ramp set up by your teacher. A Motion Detector will
be used to measure velocity. The greater velocity of
your two runs will count and the winning car is the
one with the highest maximum velocity.
Discussion
II:
Describe
3 specific things you did to increase the velocity of
your car.