Motion
and Graphing
An
activity from the Burroughs Wellcome Student Research
Program The Science of Sports
Problem:
Motion
is a major component of all sports. In fact the purpose
of many sports is to move a ball or players to a specified
position in order to score points. Often we describe
motion using words: fast, slow, forward, backward, but
as scientists we need a more quantitative method of
describing motion. How can graphs be used to describe
the motion of an object?
Introduction:
In
general there are 3 different quantities that can be
used to describe the motion of any object. These are
displacement, velocity and acceleration. Each of these
is a vector. That is they describe magnitude and direction.
Magnitude is the amount or the number and direction
is usually specified by + and - or, in 2 dimensions,
degrees and radians.
Displacement
is defined as the distance from a starting point. The
magnitude is how far and the direction tells what 'side'
of the starting point the object is on. For example
6 meters North.
Velocity
is the rate of change of displacement or how much the
displacement changes over time and depends on direction.
Speed is similar to velocity except it does not depend
on direction. 60 miles per hour is speed, however 60
miles per hour East is velocity. Velocity can be expressed
by the formula:
where
v = velocity in meters/second, D s = change in
displacement in meters, and D t = change in time
in seconds.
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Materials
|
Computer
ULI and MacMotion software
OR
LabPro and LoggerPro software
Motion Detector
meterstick
wooden plank
assorted masses
books to support ramp
toy car or cart
masking tape
basketball
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Procedure:
ULI: Turn
on the computer and the ULI. Insure that the Motion
Detector is connected to Port 2 of the ULI. Once the
computer is on, open the MacMotion program. Under
Display, choose 2 Graphs and change the x-axis to
30 seconds (or longer if needed).
LabPro: Connect the LabPro and turn on the computer. Plug the motion detector into DigSonic1 of the LabPro. Once the computer is on, open the LoggerPro program. Under the Experiment menu select Show Sensors and choose the motion detector in the appropriate port. Change the x-axis to 30 seconds (or longer if needed).
Place
the Motion Detector on the edge of the table facing
into the room. To generate graphs start the computer
by clicking the start button in the lower left hand
corner of the screen. Stand about 0.5 m from the detector
to begin. Once the detector begins clicking, one student
begins walking in front of the detector and the computer
plots the motion on the screen.
Exploring I: Constant Velocity
Use
the computer to generate the velocity-time graphs
and displacement-time graphs for the following situations.
Sketch your results neatly on a piece of graph paper or print out the graphs.
Graph
A: Walking slowly and steadily away
Graph B: Walking quickly and steadily away
Graph C: Walking slowly and steadily towards
GraphD: Walking quickly and steadily towards
Discussion I:
What
is the major difference in the slopes of the displacement
and velocity graphs when you are moving slowly and when
your are moving quickly?
What is the major difference in the slopes of the displacement
and velocity graphs when you are moving towards and
when you are moving away from the detector?
Sketch the velocity and displacment graphs that would
be produced for the following situation: A person starts
1 meter away from the detector and walks slowly away
for 4 seconds. The person then stops for 4 seconds and
walks towards the detector quickly. (Be sure to label
and number the axes)
Now use the detector to record the motion described
above and sketch the results.
How does predicted graph compare to the graph you just
produced? Explain your answer.
Conclusions I:
How is velocity represented on Displacement graphs?
How
is direction represented on Displacement graphs?
How
is direction represented on Velocity graphs
Why
are the graphs sometimes wavy instead of straight?
Exploring II: Accelerated Motion
Set
up a ramp using the books and the plank. The high end
of the ramp should be about 60 cm from the floor. Set
the motion detector at the bottom of the ramp.
Record
the velocity and displacement graphs of the basketball
pushed up the ramp and allowed to roll back down. Catch
the ball before it hits the motion detector. Sketch
the graphs.
Describe
the motion of the basketball.
Now
place the detector at the top of the ramp. Predict what
the graphs will look like for the same motion but viewed
from the top of the ramp. For example instead of the
ball moving away first, it is now moving towards.
Now test your prediction with the basketball and sketch
the actual graphs.
Discussion II:
What
is the major difference in the slopes of the displacement
and velocity graphs when the ball is slowing down and
when it is speeding up?
What
is the major difference in the slopes of the displacement
and velocity graphs when the ball is moving towards
and when the ball is moving away from the detector?
Sketch the velocity and displacment graphs that would
be produced for the following situation: A person starts
1 meter away from the detector and walks speeding up
away for 4 seconds. The person then stops for 2 seconds
and walks towards the detector Speeding up for 2 seconds
and slowing down for 2 seconds. (Be sure to label and
number the axes)
Now use the detector to record the motion described
above and sketch the results in the graphs.
How does predicted graph compare to the graph you just
produced? Explain your answer.
Conclusions
II:
How
is acceleration represented on Displacement graphs?
How
is acceleration represented on Velocity graphs?
When
is acceleration positive? When is it negative?