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Goal
2: The learner will build an understanding of linear motion.
Objective
3: Analyze
acceleration as rate of change in velocity.
Websites
Physics
Classroom 1D Kinematics
http://www.glenbrook.k12.il.us/gbssci/phys/Class/1Dkin/1DkinTOC.html
Physics
of Luge
http://btc.montana.edu/olympics/physbio/physics/phys-intro.html
Physics
of Motion Along a Line
http://home.nc.rr.com/enloephysics/enloephysics/
Kinematics/Page_1x.html
Lesson
Plans
Speed
Trap
http://www.science-house.org/teacher/empower/SpeedTrp.html
Motion
Graphing
http://www.science-house.org/teacher/empower/Mot_Graph.html
Graph
your Motion
http://www.science-house.org/student/bw/sports/motion.html
Velocity
and Racecars
http://www.science-house.org/student/bw/sports/racecar.html
Tin
Pan Alley
http://www.glenbrook.k12.il.us/gbssci/phys/projects/q1/tpaover.html
Straight
line motion in 2 parts
http://www.iit.edu/~smile/ph9701.html
Motion
of a bowling ball
http://www.iit.edu/~smile/ph96m5.html
Straight
line motion with a Stomper
http://www.iit.edu/~smile/ph93ab.html
Use
Excel to Find g from a Video of a Falling Ball
http://www.phys.virginia.edu/classes/109N/
more_stuff/exceldynamics.html
Acceleration
http://www.iit.edu/~smile/ph8708.html
Applets
and Shockwaves
Galileo
Games Shockwave
http://www.pbs.org/wgbh/nova/pisa/galileo.html
One
Dimensional Kinematics Applet
http://library.thinkquest.org/10170/sim8.htm?tqskip=1
Other
Resources
Graphs
& Tracks
Mac software program uses game-type approach to learn
about graphs. Graphs of position, velocity and acceleration
are used. Examples are organized from simple to difficult.
Students can make up their own problems to solve or
challenge others. An excellent teaching aid.
Physics Academic Software
Box 8202 NCSU
Raleigh, NC 27695-8202
(919) 515 - 7058
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